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#include "TObject.h"
//////////////////////////////////////////////////////////////////////////
//
//
//////////////////////////////////////////////////////////////////////////
//class THaDetMap;
THcHitList();
virtual Int_t DecodeToHitList( const THaEvData& );
void InitHitList(THaDetMap* detmap,
const char *hitclass, Int_t maxhits);
// This is a list of pointers to hit objects
// Instead should we have a list of the actual objects so that we are
// no delting and creating objects all the time.
//
Int_t fNRawHits;
Int_t fNMaxRawHits;
TClonesArray* fRawHitList; // List of raw hits
TClass* fRawHitClass; // Class of raw hit object to use
THaDetMap* fdMap;