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#ifndef ROOT_THcRawHodoHit
#define ROOT_THcRawHodoHit
#include "THcRawHit.h"
class THcRawHodoHit : public THcRawHit {
friend class THcScintillatorPlane;
THcRawHodoHit(Int_t plane=0, Int_t counter=0) : THcRawHit(plane, counter),
fADC_pos(-1), fADC_neg(-1),
fTDC_pos(-1), fTDC_neg(-1) {
}
THcRawHodoHit& operator=( const THcRawHodoHit& );
virtual ~THcRawHodoHit() {}
virtual void Clear( Option_t* opt="" )
{ fADC_pos = -1; fADC_neg = -1; fTDC_pos = -1; fTDC_neg = -1; }
void SetData(Int_t signal, Int_t data);
Int_t GetData(Int_t signal);
// virtual Bool_t IsSortable () const {return kTRUE; }
// virtual Int_t Compare(const TObject* obj) const;
Int_t fADC_pos;
Int_t fADC_neg;
Int_t fTDC_pos;
Int_t fTDC_neg;
private:
ClassDef(THcRawHodoHit, 0); // Raw Hodoscope hit
};
#endif