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    /** \class THcDriftChamber
    
    
    Subdetector class to hold a bunch of planes constituting a chamber
    This class will be created by the THcDC class which will also create
    the plane objects.
    
    The THcDC class will then pass this class a list of the planes.
    
    */
    
    #include "THcDC.h"
    #include "THcDCHit.h"
    
    #include "THcGlobals.h"
    #include "THcParmList.h"
    #include "VarDef.h"
    #include "VarType.h"
    #include "THaTrack.h"
    #include "TClonesArray.h"
    #include "TMath.h"
    
    #include "TVectorD.h"
    
    #include "THcSpacePoint.h"
    
    #include "THaApparatus.h"
    
    
    #include "THaTrackProj.h"
    
    #include <cstring>
    #include <cstdio>
    #include <cstdlib>
    #include <iostream>
    
    #include <iomanip>
    
    
    using namespace std;
    
    //_____________________________________________________________________________
    
    THcDriftChamber::THcDriftChamber(
     const char* name, const char* description,
    
     const Int_t chambernum, THaDetectorBase* parent ) :
      THaSubDetector(name,description,parent)
    
      //  fTrackProj = new TClonesArray( "THaTrackProj", 5 );
    
      fTrackProj = NULL;
    
      fNPlanes = 0;			// No planes until we make them
    
      fChamberNum = chambernum;
    
    
      fSpacePoints = new TClonesArray("THcSpacePoint",10);
    
    
      fHMSStyleChambers = 0;	// Default
    
    //_____________________________________________________________________________
    THcDriftChamber::THcDriftChamber() :
      THaSubDetector()
    {
      // Constructor
      fTrackProj = NULL;
      fSpacePoints = NULL;
      fIsInit = 0;
    
    }
    
    //_____________________________________________________________________________
    void THcDriftChamber::Setup(const char* name, const char* description)
    {
    
    
    //_____________________________________________________________________________
    Int_t THcDriftChamber::Decode( const THaEvData& evdata )
    {
      return 0;
    }
    
    
    //_____________________________________________________________________________
    THaAnalysisObject::EStatus THcDriftChamber::Init( const TDatime& date )
    {
    
      //  static const char* const here = "Init()";
    
      Setup(GetName(), GetTitle());
    
      EStatus status;
      // This triggers call of ReadDatabase and DefineVariables
    
      if( (status = THaSubDetector::Init( date )) )
    
      return fStatus = kOK;
    }
    
    void THcDriftChamber::AddPlane(THcDriftChamberPlane *plane)
    {
      plane->SetPlaneIndex(fNPlanes);
    
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     // HMS Specific
    
      // Hard code Y plane numbers.  Eventually need to get from database
      if (fHMSStyleChambers) {
       if(fChamberNum == 1) {
         YPlaneNum=2;
         YPlanePNum=5;
        if(plane->GetPlaneNum() == 2) YPlaneInd = fNPlanes;
        if(plane->GetPlaneNum() == 5) YPlanePInd = fNPlanes;
       } else {
         YPlaneNum=8;
         YPlanePNum=11;
        if(plane->GetPlaneNum() == 8) YPlaneInd = fNPlanes;
        if(plane->GetPlaneNum() == 11) YPlanePInd = fNPlanes;
       }
    
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      } else {
    
     // SOS Specific
      // Hard code X plane numbers.   Eventually need to get from database
       if(fChamberNum == 1) {
         XPlaneNum=3;
         XPlanePNum=4;
        if(plane->GetPlaneNum() == 3) XPlaneInd = fNPlanes;
        if(plane->GetPlaneNum() == 4) XPlanePInd = fNPlanes;
       } else {
         XPlaneNum=9;
         XPlanePNum=10;
        if(plane->GetPlaneNum() == 9) XPlaneInd = fNPlanes;
        if(plane->GetPlaneNum() == 10) XPlanePInd = fNPlanes;
       }
    
      fNPlanes++;
      return;
    
    }
    
    //_____________________________________________________________________________
    Int_t THcDriftChamber::ReadDatabase( const TDatime& date )
    {
    
    
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      // cout << "THcDriftChamber::ReadDatabase()" << endl;
    
      char prefix[2];
      prefix[0]=tolower(GetApparatus()->GetName()[0]);
      prefix[1]='\0';
    
        {"_remove_sppt_if_one_y_plane",&fRemove_Sppt_If_One_YPlane, kInt,0,1},
    
        {"dc_wire_velocity", &fWireVelocity, kDouble},
    
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        {"SmallAngleApprox", &fSmallAngleApprox, kInt,0,1},
    
        {"stub_max_xpdiff", &fStubMaxXPDiff, kDouble,0,1},
    
        {"debugflagpr", &fhdebugflagpr, kInt},
        {"debugstubchisq", &fdebugstubchisq, kInt},
    
        {Form("dc_%d_zpos",fChamberNum), &fZPos, kDouble},
    
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      fSmallAngleApprox=0;
      fRatio_xpfp_to_xfp=1.0;
      TString SHMS="p";
      TString HMS="h";
      TString test=prefix[0];
      if (test==SHMS ) fRatio_xpfp_to_xfp=0.0018; // SHMS 
      if (test == HMS ) fRatio_xpfp_to_xfp=0.0011; // HMS 
    
      fRemove_Sppt_If_One_YPlane = 0; // Default
    
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      fStubMaxXPDiff = 999.;	  // 
    
      gHcParms->LoadParmValues((DBRequest*)&list,prefix);
    
      // Get parameters parent knows about
      THcDC* fParent;
      fParent = (THcDC*) GetParent();
      fMinHits = fParent->GetMinHits(fChamberNum);
      fMaxHits = fParent->GetMaxHits(fChamberNum);
      fMinCombos = fParent->GetMinCombos(fChamberNum);
    
      fFixPropagationCorrection = fParent->GetFixPropagationCorrectionFlag();
    
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      fSpacePointCriterion = fParent->GetSpacePointCriterion(fChamberNum);
    
      fMaxDist = TMath::Sqrt(fSpacePointCriterion/2.0); // For easy space points
    
    
       if (fhdebugflagpr) cout << " cham = " << fChamberNum << " Set yplane num " << YPlaneNum << " "<< YPlanePNum << endl;
    
      // Generate the HAA3INV matrix for all the acceptable combinations
    
      // of hit planes.  Try to make it as generic as possible
      // pindex=0 -> Plane 1 missing, pindex5 -> plane 6 missing.  Won't
    
      // replicate the exact values used in the ENGINE, because the engine
      // had one big list of matrices for both chambers, while here we will
      // have a list just for one chamber.  Also, call pindex, pmindex as
      // we tend to use pindex as a plane index.
      fCosBeta = new Double_t [fNPlanes];
      fSinBeta = new Double_t [fNPlanes];
      fTanBeta = new Double_t [fNPlanes];
      fSigma = new Double_t [fNPlanes];
      fPsi0 = new Double_t [fNPlanes];
      fStubCoefs = new Double_t* [fNPlanes];
      Int_t allplanes=0;
      for(Int_t ip=0;ip<fNPlanes;ip++) {
        fCosBeta[ip] = TMath::Cos(fPlanes[ip]->GetBeta());
        fSinBeta[ip] = TMath::Sin(fPlanes[ip]->GetBeta());
        fTanBeta[ip] = fSinBeta[ip]/fCosBeta[ip];
        fSigma[ip] = fPlanes[ip]->GetSigma();
        fPsi0[ip] = fPlanes[ip]->GetPsi0();
        fStubCoefs[ip] = fPlanes[ip]->GetStubCoef();
        allplanes |= 1<<ip;
      }
      // Unordered map introduced in C++-11
      // Can use unordered_map if using C++-11
      // May not want to use map a all for performance, but using it now
      // for code clarity
      for(Int_t ipm1=0;ipm1<fNPlanes+1;ipm1++) { // Loop over missing plane1
        for(Int_t ipm2=ipm1;ipm2<fNPlanes+1;ipm2++) {
          if(ipm1==ipm2 && ipm1<fNPlanes) continue;
    
          TMatrixD* AA3 = new TMatrixD(3,3);
    
          for(Int_t i=0;i<3;i++) {
    	for(Int_t j=i;j<3;j++) {
    
    	  for(Int_t ip=0;ip<fNPlanes;ip++) {
    	    if(ipm1 != ip && ipm2 != ip) {
    
    	      (*AA3)[i][j] += fStubCoefs[ip][i]*fStubCoefs[ip][j];
    
    	}
          }
          Int_t bitpat = allplanes & ~(1<<ipm1) & ~(1<<ipm2);
          // Should check that it is invertable
    
          //      if (fhdebugflagpr) cout << bitpat << " Determinant: " << AA3->Determinant() << endl;
    
          AA3->Invert();
          fAA3Inv[bitpat] = AA3;
        }
      }
    
    
      fIsInit = true;
    
      return kOK;
    }
    
    //_____________________________________________________________________________
    Int_t THcDriftChamber::DefineVariables( EMode mode )
    {
      // Initialize global variables and lookup table for decoder
    
      if( mode == kDefine && fIsSetup ) return kOK;
      fIsSetup = ( mode == kDefine );
      // Register variables in global list
    
    
         { "maxhits",     "Maximum hits allowed",    "fMaxHits" },
         { "spacepoints", "Space points of DC",      "fNSpacePoints" },
    
         { "nhit", "Number of DC hits",  "fNhits" },
         { "trawhit", "Number of True Raw hits", "fN_True_RawHits" },
    
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         { "stub_x", "", "fSpacePoints.THcSpacePoint.GetStubX()" },
         { "stub_xp", "", "fSpacePoints.THcSpacePoint.GetStubXP()" },
         { "stub_y", "", "fSpacePoints.THcSpacePoint.GetStubY()" },
         { "stub_yp", "", "fSpacePoints.THcSpacePoint.GetStubYP()" },
         { "ncombos", "", "fSpacePoints.THcSpacePoint.GetCombos()" },
    
         { 0 }
       };
       return DefineVarsFromList( vars, mode );
      //return kOK;
    
    }
    void THcDriftChamber::ProcessHits( void)
    
      // Make a list of hits for whole chamber
      fNhits = 0;
    
      for(Int_t ip=0;ip<fNPlanes;ip++) {
        TClonesArray* hitsarray = fPlanes[ip]->GetHits();
        for(Int_t ihit=0;ihit<fPlanes[ip]->GetNHits();ihit++) {
    
          fHits.push_back(static_cast<THcDCHit*>(hitsarray->At(ihit)));
          fNhits++;
    
      //  if (fhdebugflagpr) cout << "ThcDriftChamber::ProcessHits() " << fNhits << " hits" << endl;
    
    void THcDriftChamber::PrintDecode( void )
    
      cout << " Num of nits = " << fNhits << endl;
      cout << " Num " << " Plane "  << " Wire " <<  "  Wire-Center  " << " RAW TDC " << " Drift time" << endl;
        for(Int_t ihit=0;ihit<fNhits;ihit++) {
        THcDCHit* thishit = fHits[ihit];
        cout << ihit << "       " <<thishit->GetPlaneNum()  << "     " << thishit->GetWireNum() << "     " <<  thishit->GetPos() << "    " << thishit->GetRawTime() << "    " << thishit->GetTime() << endl;
        }
    }
    
    
    Int_t THcDriftChamber::FindSpacePoints( void )
    {
    
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      /*
    1) First check if number of hits is between fMinHits=min_hit and fMaxHits=max_pr_hits
       if fails then fNSpacePoints=0
    2) Determines if it is an easy spacepoint.
      a) if HMS style chambers finds the Y and Y' planes
         if not HMS style chambers finds the X and X' planes
      b) if both planes ahve only one hit and the difference in hit position
         between the hits < fSpacePointCriterion and less than 6 hits .
         then easy spacepoint and calls either method FindEasySpacePoint_HMS or FindEasySpacePoint_SOS
      c) FindEasySpacePoint_SOS
         1) Loops through hits and gets y_pos from the non-X planes and determines average Yt
         2) Loops through hits and sees if any of "Y-planes" hits has 
              difference of y_pos -Yt > TMath::Sqrt(fSpacePointCriterion/2.0)
         3) Adds a spacepoint and set ncombos to zero.
    
    
    3) if not  EasySpacePoint calls FindHardSpacePoints
      a) loops though hits and determines pairs of hits in planes with angles grerater then 17.5 degs
          between them. These are test pairs and stores the x and y position of pair
      b) Double loops through the test pairs to determine number of pair combinations.
         i) Calculates d2 = (xi -xj)^2 + (yi-yj)^2 from the two pairs (i,j).
         ii) If d2 <  fSpacePointCriterion then fills combos structure with pair info
             and increments ncombos.
      c) Loop through ncombos
         i) First combo is set as spacepoint which is loaded with hit info from combos.
         ii) Next combo 
            a) Loops through previous space points
            b) calculates  d2 = (x_c -x_sp)^2 + (y_c-y_sp)^2 between combos and spacepoint
               if d2 < fSpacePointCriterion then adds combos hit info to that spacepoint
               which is not already in the spacepoint.
            c) if that combo is not already added to existing spacepoint
               then new spacepoint is made from the combo.
    4) If it found a spacepoint
        i) For HMS-style chamber it would DestroyPoorSpacePoints if fRemove_Sppt_If_One_YPlane
        ii) Presently if  HMS-style chamber calls SpacePointMultiWire()
        iii) Calls ChooseSingleHit this looks to see if two hits in the same plane.
                 If two hits then rejects on with longer drift time.
        iv) calls SelectSpacePoints. Goes through the spacepoints and eliminates spacepoints
              that do not have nhits >  min_hits and ncombos> min_combos 
              ( exception for easyspacepoint)
      */
    
      Int_t plane_hitind=0;
      Int_t planep_hitind=0;
    
    
    
      fNSpacePoints=0;
      fEasySpacePoint = 0;
      if(fNhits >= fMinHits && fNhits < fMaxHits) {
        for(Int_t ihit=0;ihit<fNhits;ihit++) {
          THcDCHit* thishit = fHits[ihit];
          Int_t ip=thishit->GetPlaneNum();  // This is the absolute plane mumber
    
          if(ip==YPlaneNum  && fHMSStyleChambers) plane_hitind = ihit;
          if(ip==YPlanePNum && fHMSStyleChambers) planep_hitind = ihit;
          if(ip==XPlaneNum  && !fHMSStyleChambers) plane_hitind = ihit;
          if(ip==XPlanePNum && !fHMSStyleChambers) planep_hitind = ihit;
    
        Int_t PlaneInd=0,PlanePInd=0;
        if (fHMSStyleChambers) {
          PlaneInd=YPlaneInd;
          PlanePInd=YPlanePInd;
        } else {
          PlaneInd=XPlaneInd;
          PlanePInd=XPlanePInd;
    
        if(fPlanes[PlaneInd]->GetNHits() == 1 && fPlanes[PlanePInd]->GetNHits() == 1
    
           && pow( (fHits[plane_hitind]->GetPos() - fHits[planep_hitind]->GetPos()),2)
    
           < fSpacePointCriterion
           && fNhits <= 6) {	// An easy case, probably one hit per plane
    
          if(fHMSStyleChambers) fEasySpacePoint = FindEasySpacePoint_HMS(plane_hitind, planep_hitind);
          if(!fHMSStyleChambers) fEasySpacePoint = FindEasySpacePoint_SOS(plane_hitind, planep_hitind);
    
        }
        if(!fEasySpacePoint) {	// It's not easy
          FindHardSpacePoints();
        }
    
        // We have our space points for this chamber
        if(fNSpacePoints > 0) {
    
          if(fHMSStyleChambers) {
    	if(fRemove_Sppt_If_One_YPlane == 1) {
    	  // The routine is specific to HMS
    
    	  //Int_t ndest=
    	    DestroyPoorSpacePoints(); // Only for HMS?
    
    	  // Loop over space points and remove those with less than 4 planes
    	  // hit and missing hits in Y,Y' planes
    	}
    	Int_t nadded=SpacePointMultiWire(); // Only for HMS?
    	if (nadded) if (fhdebugflagpr) cout << nadded << " Space Points added with SpacePointMultiWire()" << endl;
    
          }
          ChooseSingleHit();
          SelectSpacePoints();
    
          //      if(fNSpacePoints == 0) if (fhdebugflagpr) cout << "SelectSpacePoints() killed SP" << endl;
    
        //    if (fhdebugflagpr) cout << fNSpacePoints << " Space Points remain" << endl;
    
      }
      return(fNSpacePoints);
    
    }
    
    //_____________________________________________________________________________
    
    // HMS Specific
    
    Int_t THcDriftChamber::FindEasySpacePoint_HMS(Int_t yplane_hitind,Int_t yplanep_hitind)
    
      // Simplified HMS find_space_point routing.  It is given all y hits and
      // checks to see if all x-like hits are close enough together to make
      // a space point.
    
      Int_t easy_space_point=0;
      Double_t yt = (fHits[yplane_hitind]->GetPos() + fHits[yplanep_hitind]->GetPos())/2.0;
      Double_t xt = 0.0;
      Int_t num_xhits = 0;
      Double_t x_pos[MAX_HITS_PER_POINT];
    
      for(Int_t ihit=0;ihit<fNhits;ihit++) {
        THcDCHit* thishit = fHits[ihit];
        if(ihit!=yplane_hitind && ihit!=yplanep_hitind) { // x-like hit
          // ysp and xsp are from h_generate_geometry
          x_pos[ihit] = (thishit->GetPos()
    		     -yt*thishit->GetWirePlane()->GetYsp())
    	/thishit->GetWirePlane()->GetXsp();
          xt += x_pos[ihit];
          num_xhits++;
        } else {
          x_pos[ihit] = 0.0;
        }
      }
      xt = (num_xhits>0?xt/num_xhits:0.0);
      easy_space_point = 1; // Assume we have an easy space point
      // Rule it out if x points don't cluster well enough
      for(Int_t ihit=0;ihit<fNhits;ihit++) {
    
        if(ihit!=yplane_hitind && ihit!=yplanep_hitind) { // select x-like hit
    
          if(TMath::Abs(xt-x_pos[ihit]) >= fMaxDist)
    
    	{ easy_space_point=0; break;}
        }
      }
      if(easy_space_point) {	// Register the space point
    
        THcSpacePoint* sp = (THcSpacePoint*)fSpacePoints->ConstructedAt(fNSpacePoints++);
        sp->Clear();
        sp->SetXY(xt, yt);
    
        sp->SetCombos(0);
        for(Int_t ihit=0;ihit<fNhits;ihit++) {
          sp->AddHit(fHits[ihit]);
        }
      }
      return(easy_space_point);
    }
    // SOS Specific
    Int_t THcDriftChamber::FindEasySpacePoint_SOS(Int_t xplane_hitind,Int_t xplanep_hitind)
    {
      // Simplified SOS find_space_point routing.  It is given all x hits and
      // checks to see if all y-like hits are close enough together to make
      // a space point.
    
      Int_t easy_space_point=0;
      Double_t xt = (fHits[xplane_hitind]->GetPos() + fHits[xplanep_hitind]->GetPos())/2.0;
      Double_t yt = 0.0;
      Int_t num_yhits = 0;
      Double_t y_pos[MAX_HITS_PER_POINT];
    
      for(Int_t ihit=0;ihit<fNhits;ihit++) {
        THcDCHit* thishit = fHits[ihit];
        if(ihit!=xplane_hitind && ihit!=xplanep_hitind) { // y-like hit
          // ysp and xsp are from h_generate_geometry
          y_pos[ihit] = (thishit->GetPos()
    		     -xt*thishit->GetWirePlane()->GetXsp())
    	/thishit->GetWirePlane()->GetYsp();
          yt += y_pos[ihit];
          num_yhits++;
        } else {
          y_pos[ihit] = 0.0;
        }
      }
      yt = (num_yhits>0?yt/num_yhits:0.0);
      easy_space_point = 1; // Assume we have an easy space point
      // Rule it out if x points don't cluster well enough
      for(Int_t ihit=0;ihit<fNhits;ihit++) {
        if(ihit!=xplane_hitind && ihit!=xplanep_hitind) { // select y-like hit
    
          if(TMath::Abs(yt-y_pos[ihit]) >= fMaxDist)
    
    	{ easy_space_point=0; break;}
        }
      }
      if(easy_space_point) {	// Register the space point
        THcSpacePoint* sp = (THcSpacePoint*)fSpacePoints->ConstructedAt(fNSpacePoints++);
        sp->Clear();
        sp->SetXY(xt, yt);
        sp->SetCombos(0);
    
        for(Int_t ihit=0;ihit<fNhits;ihit++) {
    
          sp->AddHit(fHits[ihit]);
    
        }
      }
      return(easy_space_point);
    }
    
    //_____________________________________________________________________________
    // Generic
    Int_t THcDriftChamber::FindHardSpacePoints()
    {
      Int_t MAX_NUMBER_PAIRS=1000; // Where does this get set?
      struct Pair {
        THcDCHit* hit1;
        THcDCHit* hit2;
        Double_t x, y;
      };
      Pair pairs[MAX_NUMBER_PAIRS];
    
      Int_t ntest_points=0;
      for(Int_t ihit1=0;ihit1<fNhits-1;ihit1++) {
        THcDCHit* hit1=fHits[ihit1];
        THcDriftChamberPlane* plane1 = hit1->GetWirePlane();
        for(Int_t ihit2=ihit1+1;ihit2<fNhits;ihit2++) {
          if(ntest_points < MAX_NUMBER_PAIRS) {
    	THcDCHit* hit2=fHits[ihit2];
    	THcDriftChamberPlane* plane2 = hit2->GetWirePlane();
    	Double_t determinate = plane1->GetXsp()*plane2->GetYsp()
    	  -plane1->GetYsp()*plane2->GetXsp();
    	if(TMath::Abs(determinate) > 0.3) { // 0.3 is sin(alpha1-alpha2)=sin(17.5)
    	  pairs[ntest_points].hit1 = hit1;
    	  pairs[ntest_points].hit2 = hit2;
    	  pairs[ntest_points].x = (hit1->GetPos()*plane2->GetYsp()
    				   - hit2->GetPos()*plane1->GetYsp())
    	    /determinate;
    	  pairs[ntest_points].y = (hit2->GetPos()*plane1->GetXsp()
    				   - hit1->GetPos()*plane2->GetXsp())
    	    /determinate;
    	  ntest_points++;
    	}
          }
        }
      }
      Int_t ncombos=0;
      struct Combo {
        Pair* pair1;
        Pair* pair2;
      };
      Combo combos[10*MAX_NUMBER_PAIRS];
      for(Int_t ipair1=0;ipair1<ntest_points-1;ipair1++) {
        for(Int_t ipair2=ipair1+1;ipair2<ntest_points;ipair2++) {
    
          if(ncombos < 10*MAX_NUMBER_PAIRS) {
    	Double_t dist2 = pow(pairs[ipair1].x - pairs[ipair2].x,2)
    	  + pow(pairs[ipair1].y - pairs[ipair2].y,2);
    
    	if(dist2 <= fSpacePointCriterion) {
    
    	  combos[ncombos].pair1 = &pairs[ipair1];
    	  combos[ncombos].pair2 = &pairs[ipair2];
    	  ncombos++;
    	}
    
          }
        }
      }
      // Loop over all valid combinations and build space points
    
      //if (fhdebugflagpr) cout << "looking for hard Space Point combos = " << ncombos << endl;
    
      for(Int_t icombo=0;icombo<ncombos;icombo++) {
        THcDCHit* hits[4];
        hits[0]=combos[icombo].pair1->hit1;
        hits[1]=combos[icombo].pair1->hit2;
        hits[2]=combos[icombo].pair2->hit1;
        hits[3]=combos[icombo].pair2->hit2;
        // Get Average Space point xt, yt
    
        Double_t xt = (combos[icombo].pair1->x + combos[icombo].pair2->x)/2.0;
        Double_t yt = (combos[icombo].pair1->y + combos[icombo].pair2->y)/2.0;
    
        // Loop over space points
        if(fNSpacePoints > 0) {
          Int_t add_flag=1;
          for(Int_t ispace=0;ispace<fNSpacePoints;ispace++) {
    
    	THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[ispace];
    	if(sp->GetNHits() > 0) {
    	  Double_t sqdist_test = pow(xt - sp->GetX(),2) + pow(yt - sp->GetY(),2);
    
    	  // I (who is I) want to be careful if sqdist_test is bvetween 1 and
    
    	  // 3 fSpacePointCriterion.  Let me ignore not add a new point the
    	  if(sqdist_test < 3*fSpacePointCriterion) {
    
    	    add_flag = 0;	// do not add a new space point
    	  }
    
    	  if(sqdist_test < fSpacePointCriterion) {
    
    	    // This is a real match
    	    // Add the new hits to the existing space point
    	    Int_t iflag[4];
    	    iflag[0]=0;iflag[1]=0;iflag[2]=0;iflag[3]=0;
    	    // Find out which of the four hits in the combo are already
    	    // in the space point under consideration so that we don't
    	    // add duplicate hits to the space point
    
    	    for(Int_t isp_hit=0;isp_hit<sp->GetNHits();isp_hit++) {
    
    	      for(Int_t icm_hit=0;icm_hit<4;icm_hit++) { // Loop over combo hits
    
    		if(sp->GetHit(isp_hit)==hits[icm_hit]) {
    
    		  iflag[icm_hit] = 1;
    		}
    	      }
    	    }
    	    // Remove duplicated pionts in the combo so we don't add
    	    // duplicate hits to the space point
    	    for(Int_t icm1=0;icm1<3;icm1++) {
    	      for(Int_t icm2=icm1+1;icm2<4;icm2++) {
    		if(hits[icm1]==hits[icm2]) {
    		  iflag[icm2] = 1;
    		}
    	      }
    	    }
    	    // Add the unique combo hits to the space point
    	    for(Int_t icm=0;icm<4;icm++) {
    	      if(iflag[icm]==0) {
    
    		sp->AddHit(hits[icm]);
    
    	    //            cout << " number of combos = " << sp->GetCombos() << endl;
    
    	    // Terminate loop since this combo can only belong to one space point
    	    break;
    
    	  }
    	}
          }// End of loop over existing space points
          // Create a new space point if more than 2*space_point_criteria
          if(fNSpacePoints < MAX_SPACE_POINTS) {
    	if(add_flag) {
    
              //if (fhdebugflagpr) cout << " add glag = " << add_flag << " space pts =  " << fNSpacePoints << endl ;
    
    	  THcSpacePoint* sp = (THcSpacePoint*)fSpacePoints->ConstructedAt(fNSpacePoints++);
    	  sp->Clear();
    	  sp->SetXY(xt, yt);
    	  sp->SetCombos(1);
    	  sp->AddHit(hits[0]);
    	  sp->AddHit(hits[1]);
    
    	  if(hits[0] != hits[2] && hits[1] != hits[2]) {
    
    	  }
    	  if(hits[0] != hits[3] && hits[1] != hits[3]) {
    
    	  }
    	}
          }
        } else {// Create first space point
          // This duplicates code above.  Need to see if we can restructure
          // to avoid
    
          THcSpacePoint* sp = (THcSpacePoint*)fSpacePoints->ConstructedAt(fNSpacePoints++);
          sp->Clear();
          sp->SetXY(xt, yt);
          sp->SetCombos(1);
          sp->AddHit(hits[0]);
          sp->AddHit(hits[1]);
    
          if(hits[0] != hits[2] && hits[1] != hits[2]) {
    
          }
          if(hits[0] != hits[3] && hits[1] != hits[3]) {
    
          //if (fhdebugflagpr) cout << "1st hard Space Point " << xt << " " << yt << " Space point # ="  << fNSpacePoints << " combos = " << sp->GetCombos() << endl;
    
        }//End check on 0 space points
      }//End loop over combos
    
      //if (fhdebugflagpr) cout << " finished findspacept # of sp pts = " << fNSpacePoints << endl;
    
      return(fNSpacePoints);
    
    }
    
    //_____________________________________________________________________________
    
    // HMS Specific?
    Int_t THcDriftChamber::DestroyPoorSpacePoints()
    
      Int_t nhitsperplane[fNPlanes];
    
      Int_t spacepointsgood[fNSpacePoints];
      Int_t ngood=0;
    
      for(Int_t i=0;i<fNSpacePoints;i++) {
        spacepointsgood[i] = 0;
      }
      for(Int_t isp=0;isp<fNSpacePoints;isp++) {
        Int_t nplanes_hit = 0;
        for(Int_t ip=0;ip<fNPlanes;ip++) {
          nhitsperplane[ip] = 0;
        }
        // Count # hits in each plane for this space point
    
        THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
        for(Int_t ihit=0;ihit<sp->GetNHits();ihit++) {
          THcDCHit* hit=sp->GetHit(ihit);
    
          // hit_order(hit) = ihit;
          Int_t ip = hit->GetPlaneIndex();
          nhitsperplane[ip]++;
        }
        // Count # planes that have hits
        for(Int_t ip=0;ip<fNPlanes;ip++) {
          if(nhitsperplane[ip] > 0) {
    	nplanes_hit++;
          }
        }
        if(nplanes_hit >= fMinHits && nhitsperplane[YPlaneInd]>0
           && nhitsperplane[YPlanePInd] > 0) {
          spacepointsgood[ngood++] = isp; // Build list of good points
        } else {
    
          //      if (fhdebugflagpr) cout << "Missing Y-hit!!";
    
      // Remove the bad space points
      Int_t nremoved=fNSpacePoints-ngood;
      fNSpacePoints = ngood;
      for(Int_t isp=0;isp<fNSpacePoints;isp++) { // New index num ber
        Int_t osp=spacepointsgood[isp]; // Original index number
        if(osp > isp) {
          // Does this work, or do we have to copy each member?
          // If it doesn't we should overload the = operator
    
          //(*fSpacePoints)[isp] = (*fSpacePoints)[osp];
            THcSpacePoint* spi = (THcSpacePoint*)(*fSpacePoints)[isp];
            THcSpacePoint* spo = (THcSpacePoint*)(*fSpacePoints)[osp];
            spi->Clear();
            Double_t xt,yt;
            xt=spo->GetX();
            yt=spo->GetY();
            spi->SetXY(xt, yt);
            for(Int_t ihit=0;ihit<spo->GetNHits();ihit++) {
                THcDCHit* hit = spo->GetHit(ihit);
               spi->AddHit(hit);
    
      return nremoved;
    }
    
    //_____________________________________________________________________________
    // HMS Specific?
      /*
    
       Purpose and Methods :  This routine loops over space points and
    
                              looks at all hits in the space
    
                              point. If more than 1 hit is in the same
    
                              plane then the space point is cloned with
    
                              all combinations of 1 wire per plane.  The
                              requirements for cloning are:  1) at least
                              4 planes fire, and 2) no more than 6 planes
                              have multiple hits.
    
      */
    Int_t THcDriftChamber::SpacePointMultiWire()
    {
      Int_t nhitsperplane[fNPlanes];
      THcDCHit* hits_plane[fNPlanes][MAX_HITS_PER_POINT];
    
      Int_t nsp_check;
    
      //Int_t nplanes_single;
    
    
      Int_t nsp_tot=fNSpacePoints;
    
      Int_t nsp_totl=fNSpacePoints;
    
      //if (fhdebugflagpr) cout << "Start  Multiwire # of sp pts = " << nsp_totl << endl;
    
      for(Int_t isp=0;isp<nsp_totl;isp++) {
    
        Int_t nplanes_hit = 0;	// Number of planes with hits
        Int_t nplanes_mult = 0;	// Number of planes with multiple hits
        Int_t nsp_new = 1;
        Int_t newsp_num=0;
    
        //if (fhdebugflagpr) cout << "Looping thru space pts at # = " << isp << " total = " << fNSpacePoints << endl;
    
    
        for(Int_t ip=0;ip<fNPlanes;ip++) {
          nhitsperplane[ip] = 0;
    
           for(Int_t ih=0;ih<MAX_HITS_PER_POINT;ih++) {
             hits_plane[ip][ih] = 0;
           }
    
        }
        // Sort Space Points hits by plane
    
        THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
        for(Int_t ihit=0;ihit<sp->GetNHits();ihit++) { // All hits in SP
          THcDCHit* hit=sp->GetHit(ihit);
    
          //      hit_order Make a hash
          // hash(hit) = ihit;
          Int_t ip = hit->GetPlaneIndex();
          hits_plane[ip][nhitsperplane[ip]++] = hit;
    
          //if (fhdebugflagpr) cout << " hit = " << ihit+1 << " plane index = " << ip << " nhitsperplane = " << nhitsperplane[ip] << endl;
    
        }
        for(Int_t ip=0;ip<fNPlanes;ip++) {
          if(nhitsperplane[ip] > 0) {
    	nplanes_hit++;
    	nsp_new *= nhitsperplane[ip];
    	if(nhitsperplane[ip] > 1) nplanes_mult++;
    
            //if (fhdebugflagpr) cout << "Found plane with multi hits plane =" << ip+1 << " nplane_hit = "<< nplanes_hit << " nsp_new = " <<nsp_new << " nplane_mult = "<< nplanes_mult  << endl;
    
          }
        }
        --nsp_new;
        nsp_check=nsp_tot + nsp_new;
    
        //nplanes_single = nplanes_hit - nplanes_mult;
    
        //if (fhdebugflagpr) cout << " # of new space points = " << nsp_new << " total now = " << nsp_tot<< endl;
    
        // Check if cloning conditions are met
        Int_t ntot = 0;
        if(nplanes_hit >= 4 && nplanes_mult < 4 && nplanes_mult >0
           && nsp_check < 20) {
    
          //if (fhdebugflagpr) cout << " Cloning space point " << endl;
    
          // Order planes by decreasing # of hits
    
          Int_t maxplane[fNPlanes];
          for(Int_t ip=0;ip<fNPlanes;ip++) {
    	maxplane[ip] = ip;
          }
          // Sort by decreasing # of hits
          for(Int_t ip1=0;ip1<fNPlanes-1;ip1++) {
    	for(Int_t ip2=ip1+1;ip2<fNPlanes;ip2++) {
    	  if(nhitsperplane[maxplane[ip2]] > nhitsperplane[maxplane[ip1]]) {
    	    Int_t temp = maxplane[ip1];
    	    maxplane[ip1] = maxplane[ip2];
    	    maxplane[ip2] = temp;
    	  }
    	}
          }
          // First fill clones with 1 hit each from the 3 planes with the most hits
          for(Int_t n1=0;n1<nhitsperplane[maxplane[0]];n1++) {
    	for(Int_t n2=0;n2<nhitsperplane[maxplane[1]];n2++) {
    	  for(Int_t n3=0;n3<nhitsperplane[maxplane[2]];n3++) {
    	    ntot++;
    
    	    newsp_num = fNSpacePoints; //
    
    	    //if (fhdebugflagpr) cout << " new space pt num = " << newsp_num  << " " << fNSpacePoints <<  endl;
    
    	    //THcSpacePoint* newsp;
    
    	    if(n1==0 && n2==0 && n3==0) {
    
    	      newsp_num = isp; // Copy over the original SP
    	      THcSpacePoint* newsp = (THcSpacePoint*)fSpacePoints->ConstructedAt(newsp_num);//= (THcSpacePoint*)(*fSpacePoints)[newsp_num];
    
                  //if (fhdebugflagpr) cout << " Copy over original SP " << endl;
    
    	      // newsp = sp;
    	      Int_t combos_save=sp->GetCombos();
    
    	      newsp->Clear();	// Clear doesn't clear X, Y
    
    	      // if (fhdebugflagpr) cout << " original sp #hits combos X y " << sp->GetCombos() << sp->GetNHits() << sp->GetX() << " " <<  sp->GetY() << endl;
    
                  newsp->SetXY(sp->GetX(), sp->GetY());
    
    	      newsp->SetCombos(combos_save);
    	      newsp->AddHit(hits_plane[maxplane[0]][n1]);
    	      newsp->AddHit(hits_plane[maxplane[1]][n2]);
    	      newsp->AddHit(hits_plane[maxplane[2]][n3]);
    	      newsp->AddHit(hits_plane[maxplane[3]][0]);
    	      if(nhitsperplane[maxplane[4]] == 1) {
    		newsp->AddHit(hits_plane[maxplane[4]][0]);
    
    		if(nhitsperplane[maxplane[5]] == 1)
    
    		  newsp->AddHit(hits_plane[maxplane[5]][0]);
    	      }
    
    	      // if (fhdebugflagpr) cout << " setting other sp " << "# space pts now = " << fNSpacePoints << endl;
    
    	      THcSpacePoint* newsp = (THcSpacePoint*)fSpacePoints->ConstructedAt(newsp_num);
    
    	      Int_t combos_save=sp->GetCombos();
    
    	      newsp->Clear();
    	      newsp->SetXY(sp->GetX(), sp->GetY());
    
    	      newsp->SetCombos(combos_save);
    	      newsp->AddHit(hits_plane[maxplane[0]][n1]);
    	      newsp->AddHit(hits_plane[maxplane[1]][n2]);
    	      newsp->AddHit(hits_plane[maxplane[2]][n3]);
    	      newsp->AddHit(hits_plane[maxplane[3]][0]);
    	      if(nhitsperplane[maxplane[4]] == 1) {
    		newsp->AddHit(hits_plane[maxplane[4]][0]);
    
    		if(nhitsperplane[maxplane[5]] == 1)
    
    		  newsp->AddHit(hits_plane[maxplane[5]][0]);
    	      }
    
          // In the ENGINE, we loop over the clones and order the hits in the
          // same order as the parent SP.  It is not done here because it is a little
          // tricky.  Is it necessary?
    
          nsp_tot += (ntot-1);
        } else {
    
          ntot=1; // space point not to be cloned
    
      assert (nsp_tot > 0); // program terminates if nsp_tot <=0
    
      Int_t nadded=0;
      if(nsp_tot <= 20) {
        nadded = nsp_tot - fNSpacePoints;
    
        // fNSpacePoints = nsp_tot;
    
      //if (fhdebugflagpr) cout << " Added space pts " << nadded << " total space pts = " << fNSpacePoints << endl;
    
    
      // In Fortran, fill in zeros.
      return(nadded);
    
    }
    
    //_____________________________________________________________________________
    
    // Generic
    
    void THcDriftChamber::ChooseSingleHit()
    
      // Look at all hits in a space point.  If two hits are in the same plane,
      // reject the one with the longer drift time.
    
      for(Int_t isp=0;isp<fNSpacePoints;isp++) {
    
        THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
        Int_t startnum = sp->GetNHits();
        Int_t goodhit[startnum];
    
        for(Int_t ihit=0;ihit<startnum;ihit++) {
          goodhit[ihit] = 1;
        }
        // For each plane, mark all hits longer than the shortest drift time
        for(Int_t ihit1=0;ihit1<startnum-1;ihit1++) {
    
          THcDCHit* hit1 = sp->GetHit(ihit1);
    
          Int_t plane1=hit1->GetPlaneIndex();
          Double_t tdrift1 = hit1->GetTime();
          for(Int_t ihit2=ihit1+1;ihit2<startnum;ihit2++) {
    
    	THcDCHit* hit2 = sp->GetHit(ihit2);
    
    	Int_t plane2=hit2->GetPlaneIndex();
    	Double_t tdrift2 = hit2->GetTime();
    	if(plane1 == plane2) {
    	  if(tdrift1 > tdrift2) {
    	    goodhit[ihit1] = 0;
    	  } else {
    	    goodhit[ihit2] = 0;
    	  }
    
    	  // if (fhdebugflagpr) cout << " Rejecting hit " << ihit1 << " " << tdrift1 << " " << ihit2 << " " << tdrift2 << endl;
    
    	}
          }
        }
        // Gather the remaining hits
        Int_t finalnum = 0;
        for(Int_t ihit=0;ihit<startnum;ihit++) {
    
          //THcDCHit* hit = sp->GetHit(ihit);
    
    	//	if (fhdebugflagpr) cout << " good hit = "<< ihit << " " << goodhit[ihit] << " time = " << hit->GetTime() << endl;
    
          if(goodhit[ihit] > 0) {	// Keep this hit
    
    	if (ihit > finalnum) {	// Move hit
    
    	  sp->ReplaceHit(finalnum++, sp->GetHit(ihit));
    
        sp->SetNHits(finalnum);
    
        // if (fhdebugflagpr) cout << " choose single hit start # of hits = " <<  startnum << " final # = " <<finalnum << endl;
    
    //_____________________________________________________________________________
    // Generic
    void THcDriftChamber::SelectSpacePoints()
    //    This routine goes through the list of space_points and space_point_hits
    
    //    found by find_space_points and only accepts those with
    
    //    number of hits > min_hits
    //    number of combinations > min_combos
    {
      Int_t sp_count=0;
      for(Int_t isp=0;isp<fNSpacePoints;isp++) {
        // Include fEasySpacePoint because ncombos not filled in
    
        THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
    
        // if (fhdebugflagpr) cout << " looping sp points " << sp->GetCombos() << " " << fMinCombos << " " << fEasySpacePoint << " " << sp->GetNHits() << " " <<  fMinHits << endl;
    
        if(sp->GetCombos() >= fMinCombos || fEasySpacePoint) {
          if(sp->GetNHits() >= fMinHits) {
    
    	if(isp > sp_count) {
    	  //	  (*fSpacePoints)[sp_count] = (*fSpacePoints)[isp];
            THcSpacePoint* sp1 = (THcSpacePoint*)(*fSpacePoints)[sp_count];
    
            //if (fhdebugflagpr) cout << " select space pt = " << isp << endl;
    
            sp1->Clear();
            Double_t xt,yt;
            xt=sp->GetX();
            yt=sp->GetY();
            sp1->SetXY(xt, yt);
    
            sp1->SetCombos(sp->GetCombos());
    
            for(Int_t ihit=0;ihit<sp->GetNHits();ihit++) {
                THcDCHit* hit = sp->GetHit(ihit);
               sp1->AddHit(hit);
    
      // if(sp_count < fNSpacePoints)    if (fhdebugflagpr) cout << "Reduced from " << fNSpacePoints << " to " << sp_count << " space points" << endl;
    
      fNSpacePoints = sp_count;
    
      //for(Int_t isp=0;isp<fNSpacePoints;isp++) {
      //  THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
    
        //if (fhdebugflagpr) cout << " sp pt = " << isp+1 << " # of hits = " << sp->GetNHits() << endl;
    
        //for(Int_t ihit=0;ihit<sp->GetNHits();ihit++) {
      //THcDCHit* hit = sp->GetHit(ihit);
    
          //THcDriftChamberPlane* plane=hit->GetWirePlane();
    
          //        if (fhdebugflagpr) cout << ihit+1 << "selecting " << plane->GetPlaneNum() << " " << plane->GetChamberNum() << " " << hit->GetTime() << " " << hit->GetDist() << " " << plane->GetCentralTime() << " " << plane->GetDriftTimeSign() << endl;
    
      // Use the rough hit positions in the chambers to correct the drift time
      // for hits in the space points.
    
      // Assume all wires for a plane are read out on the same side (l/r or t/b).
      // If the wire is closer to horizontal, read out left/right.  If nearer
      // vertical, assume top/bottom.  (Note, this is not always true for the
      // SOS u and v planes.  They have 1 card each on the side, but the overall
      // time offset per card will cancel much of the error caused by this.  The
      // alternative is to check by card, rather than by plane and this is harder.
    
      //if (fhdebugflagpr) cout << "In correcthittimes fNSpacePoints = " << fNSpacePoints << endl;
    
      for(Int_t isp=0;isp<fNSpacePoints;isp++) {
    
    	  THcSpacePoint* sp = (THcSpacePoint*)(*fSpacePoints)[isp];
    	  Double_t x = sp->GetX();
    	  Double_t y = sp->GetY();
    	  for(Int_t ihit=0;ihit<sp->GetNHits();ihit++) {
    		  THcDCHit* hit = sp->GetHit(ihit);
    		  THcDriftChamberPlane* plane=hit->GetWirePlane();
    
    		  // How do we know this correction only gets applied once?  Is
    		  // it determined that a given hit can only belong to one space point?
    		  Double_t time_corr = plane->GetReadoutX() ?
    				 y*plane->GetReadoutCorr()/fWireVelocity :
    				 x*plane->GetReadoutCorr()/fWireVelocity;
    
    		  // This applies the wire velocity correction for new SHMS chambers --hszumila, SEP17
    
    		  THcDC* fParent;
    		  fParent = (THcDC*) GetParent();
    		  Int_t version = fParent->GetVersion();
    		  if (version!= 0){
    
    			  Int_t pln = hit->GetPlaneNum();
    			  Int_t readoutSide = hit->GetReadoutSide();
    
    			  Double_t posn = hit->GetPos();
    			  //The following values are determined from param file as permutations on planes 5 and 10
    			  Int_t readhoriz = plane->GetReadoutLR();
    			  Int_t readvert = plane->GetReadoutTB();
    
    			  //+x is up and +y is beam right!
    			  double alpha = fParent->GetAlphaAngle(pln);
    			  double xc = posn*TMath::Sin(alpha);
    			  double yc = posn*TMath::Cos(alpha);
    
    			  Double_t wireDistance = plane->GetReadoutX() ?
    				  (abs(y-yc))*abs(plane->GetReadoutCorr()) :
    				  (abs(x-xc))*abs(plane->GetReadoutCorr());
    
    			  //Readout side is based off wiring diagrams
    			  switch (readoutSide){
    			  case 1: //readout from top of chamber
    				  if (x>xc){wireDistance = -readvert*wireDistance;}
    				  else{wireDistance = readvert*wireDistance;}
    
    				  break;
    			  case 2://readout from right of chamber
    				  if (y>yc){wireDistance = -readhoriz*wireDistance;}
    				  else{wireDistance = readhoriz*wireDistance;}
    
    				  break;
    			  case 3: //readout from bottom of chamber
    				  if (xc>x){wireDistance= -readvert*wireDistance;}