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#pragma once
#include <vector>
#include "Math/Point2D.h"
// some utility functions that can be shared
// fill rectangles in a ring
std::vector<Point> fillRectangles(Point ref, double sx, double sy, double rmin, double rmax,
double phmin = -M_PI, double phmax = M_PI);
inline std::vector<Point> fillSquares(Point ref, double size, double rmin, double rmax,
double phmin = -M_PI, double phmax = M_PI)
{
return fillRectangles(ref, size, size, rmin, rmax, phmin, phmax);
}