//*-- Author : Stephen Wood 30-March-2012 ////////////////////////////////////////////////////////////////////////// // // THcHitList // // Class to build a Hall C ENGINE style list of raw hits from the raw data. // Detectors that use hit lists need to inherit from this class // as well as THaTrackingDetector or THaNonTrackingDetector // ////////////////////////////////////////////////////////////////////////// #include "THcHitList.h" #include "TError.h" #include "TClass.h" using namespace std; THcHitList::THcHitList() { // Normal constructor. fRawHitList = NULL; } THcHitList::~THcHitList() { // Destructor } void THcHitList::InitHitList(THaDetMap* detmap, const char *hitclass, Int_t maxhits) { // Save the electronics to detector mapping // Initialize a hit array of hits of class hitclass fRawHitList = new TClonesArray(hitclass, maxhits); fRawHitClass = fRawHitList->GetClass(); fNMaxRawHits = maxhits; fNRawHits = 0; for(Int_t i=0;i<maxhits;i++) { fRawHitList->ConstructedAt(i); } fdMap = detmap; } Int_t THcHitList::DecodeToHitList( const THaEvData& evdata ) { // Clear the hit list // Find all populated channels belonging to the detector and add // the data to the hitlist. A given counter in the detector can have // at most one entry in the hit list. However, the raw "hit" can contain // multiple signal types (e.g. ADC+, ADC-, TDC+, TDC-), or multiple // hits for multihit tdcs. // The hit list is sorted (by plane, counter) after filling. THcRawHit* rawhit; // cout << " Clearing TClonesArray " << endl; fRawHitList->Clear( ); fNRawHits = 0; for ( Int_t i=0; i < fdMap->GetSize(); i++ ) { THaDetMap::Module* d = fdMap->GetModule(i); // Loop over all channels that have a hit. // cout << "Crate/Slot: " << d->crate << "/" << d->slot << endl; for ( Int_t j=0; j < evdata.GetNumChan( d->crate, d->slot); j++) { Int_t chan = evdata.GetNextChan( d->crate, d->slot, j ); if( chan < d->lo || chan > d->hi ) continue; // Not one of my channels // Need to convert crate, slot, chan into plane, counter, signal // Search hitlist for this plane,counter,signal Int_t plane = d->plane; Int_t signal = d->signal; Int_t counter = d->reverse ? d->first + d->hi - chan : d->first + chan - d->lo; //cout << d->crate << " " << d->slot << " " << chan << " " << plane << " " // << counter << " " << signal << endl; // Search hit list for plane and counter // We could do sorting Int_t thishit = 0; while(thishit < fNRawHits) { rawhit = (THcRawHit*) (*fRawHitList)[thishit]; if (plane == rawhit->fPlane && counter == rawhit->fCounter) { // cout << "Found as " << thishit << "/" << fNRawHits << endl; break; } thishit++; } if(thishit == fNRawHits) { rawhit = (THcRawHit*) (*fRawHitList)[thishit]; rawhit->Clear(); // Blank out hit contents fNRawHits++; rawhit->fPlane = plane; rawhit->fCounter = counter; } // Get the data from this channel // Allow for multiple hits Int_t nMHits = evdata.GetNumHits(d->crate, d->slot, chan); for (Int_t mhit = 0; mhit < nMHits; mhit++) { Int_t data = evdata.GetData( d->crate, d->slot, chan, mhit); // cout << "Signal " << signal << "=" << data << endl; rawhit->SetData(signal,data); } } } fRawHitList->Sort(fNRawHits); return fNRawHits; // Does anything care what is returned } ClassImp(THcHitList)