diff --git a/src/THcHodoscope.cxx b/src/THcHodoscope.cxx
index 0a397c9fe36a61552f6220bc948a531594832676..a92bb5fd0f7878eddd7d1a74d5e270d0029b7dda 100644
--- a/src/THcHodoscope.cxx
+++ b/src/THcHodoscope.cxx
@@ -219,6 +219,9 @@ THaAnalysisObject::EStatus THcHodoscope::Init( const TDatime& date )
   //   fScinHit[m] = new Double_t[fNPaddle[0]];
   // }
 
+  for (int ip=0; ip<fNPlanes; ++ip) {
+    fScinHitPaddle.push_back(std::vector<Int_t>(fNPaddle[ip], 0));
+  }
 
   return fStatus = kOK;
 }
@@ -558,9 +561,11 @@ void THcHodoscope::ClearEvent()
     fFPTime[ip]=0.;
     fPlaneCenter[ip]=0.;
     fPlaneSpacing[ip]=0.;
+    for(Int_t iPaddle=0;iPaddle<fNPaddle[ip]; ++iPaddle) {
+      fScinHitPaddle[ip][iPaddle]=0;
+    }
   }
   fdEdX.clear();
-  fScinHitPaddle.clear();
   fNScinHit.clear();
   fNClust.clear();
   fThreeScin.clear();
@@ -1352,17 +1357,6 @@ Int_t THcHodoscope::FineProcess( TClonesArray& tracks )
   //  *second, we move the scintillators.  here we use scintillator cuts to see
   //  *if a track should have been found.
 
-  for(Int_t ip = 0; ip < fNPlanes; ip++ ) {
-
-    std::vector<Double_t> scin_temp;
-    fScinHitPaddle.push_back(scin_temp); // Create array of hits per plane
-
-    for (UInt_t ipaddle = 0; ipaddle < fNPaddle[ip]; ipaddle++ ){
-	  fScinHitPaddle[ip].push_back(0.0);
-	  fScinHitPaddle[ip][ipaddle] = 0.0;
-    }
-  }
-
   for(Int_t ip = 0; ip < fNPlanes; ip++ ) {
     if (!fPlanes[ip])
       return -1;
diff --git a/src/THcHodoscope.h b/src/THcHodoscope.h
index 24037be82c345b4d7a26b52088c0f76b10933a46..27a9d6b3111c1c2cd3d3b80276fdc700ae029616 100644
--- a/src/THcHodoscope.h
+++ b/src/THcHodoscope.h
@@ -319,7 +319,7 @@ scin_pos_time(0.0), scin_neg_time(0.0) {}
     // Start with a separate vector of vectors for now.
   std::vector<std::vector<Double_t> > fdEdX;	        // Vector over track #
   std::vector<Int_t > fNScinHit;		        // # scins hit for the track
-  std::vector<std::vector<Double_t> > fScinHitPaddle;	// Vector over hits in a plane #
+  std::vector<std::vector<Int_t> > fScinHitPaddle;	// Vector over hits in a plane #
   std::vector<Int_t > fNClust;		                // # scins clusters for the plane
   std::vector<Int_t > fThreeScin;	                // # scins three clusters for the plane
   std::vector<Int_t > fGoodScinHitsX;                   // # hits in fid x range