##G4.PRIM-FORMAT-2.4 ##### List of primitives 1 ##### /BoundingBox -1.0 -1.0 -5.0 8.0 4.0 6.0 !SetCamera !OpenDevice !BeginModeling # Box /Origin 0.0 0.0 0.0 /ColorRGB 1.0 0.0 0.0 /Box 0.5 2.0 4.5 # Column /Origin 4.0 0.0 0.0 /ColorRGB 0.0 1.0 0.0 /Ndiv 50 /Column 1.5 2.0 # Trd /Origin 0.0 0.0 0.0 /ColorRGB 0.0 1.0 1.0 /Origin 7.0 0.0 0.0 /Trd 1 0.5 1 0.5 4 # Cone segment /Origin 1.0 5.0 0.0 /ColorRGB 0.0 1.0 1.0 /Cons 1 1.5 0.5 1.0 2.0 1.5 4.5 # Tube segment /Origin 7.0 7.0 0.0 /ColorRGB 0.0 1.0 1.0 /Tubs 1 1.5 2.0 1.5 4.5 # Sphere /Ndiv 25 /Origin 4.0 4.0 0.0 /ColorRGB 0.0 1.0 1.0 /Sphere 1.5 # Polyline /Origin 0.0 0.0 0.0 /ColorRGB 0.0 0.0 1.0 /Polyline /PLVertex 0.0 0.0 0.0 /PLVertex 10.0 0.0 0.0 /PLVertex 10.0 10.0 0.0 /PLVertex 0.0 10.0 0.0 /PLVertex 0.0 0.0 0.0 /EndPolyline # Mark (square) /ColorRGB 1 0 0 /MarkSquare2D 0 0 0 0.1 /MarkText2D 0 0 0 0.5 0.25 -0.125 Origin /MarkSquare2D 1 1 1 0.1 /MarkText2D 1 1 1 0.5 0.25 -0.125 (1 1 1) /MarkSquare2D 2 2 2 0.1 /MarkText2D 2 2 2 0.5 0.25 -0.125 (2 2 2) /MarkSquare2D 3 3 3 0.1 /MarkText2D 3 3 3 0.5 0.25 -0.125 (3 3 3) /MarkSquare2D 4 4 4 0.1 /MarkText2D 4 4 4 0.5 0.25 -0.125 (4 4 4) /MarkSquare2D 5 5 5 0.1 /MarkText2D 5 5 5 0.5 0.25 -0.125 (5 5 5) /MarkSquare2D 6 6 6 0.1 /MarkText2D 6 6 6 0.5 0.25 -0.125 (6 6 6) /MarkSquare2D 7 7 7 0.1 /MarkText2D 7 7 7 0.5 0.25 -0.125 (7 7 7) /MarkSquare2D 8 8 8 0.1 /MarkText2D 8 8 8 0.5 0.25 -0.125 (8 8 8) /MarkSquare2D 9 9 9 0.1 /MarkText2D 9 9 9 0.5 0.25 -0.125 (9 9 9) # Mark (circle) /ColorRGB 0 1 0 /MarkCircle2DS 0 0 0 5 /MarkCircle2DS 2 1 1 5 /MarkCircle2DS 4 2 2 5 /MarkCircle2DS 6 3 3 5 /MarkCircle2DS 8 4 4 5 /MarkCircle2DS 10 5 5 5 /MarkCircle2DS 12 6 6 5 /MarkCircle2DS 14 7 7 5 /MarkCircle2DS 16 8 8 5 /MarkCircle2DS 18 9 9 5 # Text /ColorRGB 0 0 0 /Text2DS 30 40 40 Supported Primitives 1 !EndModeling !DrawAll !CloseDevice